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It has some nice Enter The Gungeon vibes, the game I enjoyed a lot. However, transition from a map to another can be unfair at times, as players can get insta-hit without warning. You should have put some invincibility frames at the transition. Also it needs some balancing for room difficulty and weapons, but it's still impressive that you made a well-functioning roguelike game in a week!

Thanks for your feedback. i added your feedback to my to do list. i didnt have enough time to test, i agree with your points. thanks again