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(+1)

To be honest, I was really looking forward to play your game after reading the description. But somehow it was too buggy for me to play it. I never encountered any other bodyparts, only colored balls, and in every try after a couple of minutes while still having all hearts I got smashed into to space and the toe just keept flying rotating there.

Oh dear! I am sorry it wasn't working well for you. The toe is a little wild but usually come back down to earth! lol Not sure why you weren't able to find the other body parts. I will take a look and see if I can figure it out and fix it. I locked the rotation on the Z axis in the other level but we were enjoying letting the toe fly around a bit. Maybe we should lock it down or limit it a little to make it more consistent. Thank you for your feedback and I hope you will try again to see if you can get a little further. It is fun when the body parts come together. Let us know if you still are having trouble with it. I think spamming spacebar is a pretty good strategy! lol Got to add more mechanics really. Thanks again. 

(+1)

Okay, I played it agaun and now I have some further feedback, I hope this will help you improve on your fun little game.

I got knocked up in the air again, but this time I waited for the toe to fall, if the toe falls before it has passed the foot, then all is good, but if it lands behind the foot it is an instant game over for the player, which feels off.

Besides that, like others have mentioned smaller bugs or worms or so could fit as better enemies. And I feel like the movement change between leg and lower body isn't consistent. First the leg jumps and is bendable, then with the second leg, both are stiff. I think it would feel more constistent if either it's stiff in every iteration or at least bends a little when connected to the hip.

And last, it's mostly just walking forward and spamming spacebar at the moment, maybe you could make spaceial hitboxes connected to the animations to hit the enemies, then your game could work with a cooldown for the attack and less enemies, but more impactful at the same time.

That's great, thanks for having another go at it. It is definitely helpful for us to get extra feedback. I can sort out the toe in the air stuff pretty easily and the trigger for the win state too I  think. I agree about the enemies and the animations too. I think that was more of a ran out of time kind of thing, but I would love to put more time into the animations. I like the idea for the hit boxes and an attack cooldown to add a little more strategy to the game play. Good call on added more mechanics and level variety as well. I will try to work hard on that for next jam as it is something I have received feedback on in the past, (game play being too easy). Really cool of you to give it another go and to give us such detailed feedback. It is the main reason to do jams for us. Getting player feedback helps us improve as developers so we are super thankful. 

(+1)

Sure, if you ever need some feedback or a testplayer. I'm streaming from time to time and could playtest your game there. This way you could get some live feedback  https://www.twitch.tv/digital_sphear

Awesome! Thanks buddy. That sounds like a plan.