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I like the idea but I feel like it could be executed better - the writing often felt forced, and even though you're clearly self-aware about the dialogues taking up most of the duration, that doesn't mean it's not still an issue that really negatively affected the fun factor for me. Still though, I wouldn't call it a bad game - it's quite an ambitious project so I wouldn't expect anything polished within just a week. I think judging by what I've seen this would have been a lot better if you had just had more time to polish it.