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This game delivers it's ideas through gameplay so well! Definitely feel some Jack London vibes, but more desperate and cynical.

Naive graphics is shading the maturity of addressed subjects strangely well.

And that cozy tune, man! That's what I call subverting expectations.

I absolutely love the unforgiving nature of platforming.

Unfortunately it's technically flawed and feels raw and undone.
Background music is often doubling when restarting or pressing continue in the menu.
It's unclear what buttons to press in intro to skip the phrase. Mouse click? But why??
Walking through the long gray plane was really great and moody for the first time. But redoing it every time you die in the first level was so annoying!
I loved the snow effect in the first scene. Pity, that it was scaled up strangely during the rest of the game and turned into huge blinking rectangles.
Followers falling through not yet broken snow looked glitchy.
Physics overall is strange. Enormous coyote time, inconsistent double jump, followers drowning in floors.

Fix bugs, polish and you'll have a really good short parable with indirect narration and engaging gameplay.

Thank you for your detailed review. I was aware of a lot of the bugs when releasing the game, but unfortunately i was runnning out of time.

The part about the long walk not being fun for the second time is true and also made a lot players quit the game very early which is why is was gonna add a checkpoint, but i didn't know how and i was also running out of time which goes for a lot of the bugs. 

Thank you again for playing and leaving a very detailed review.

You're welcome! It's better to make a buggy but meaningful and fresh game than polished but shallow and generic. Keep on working!