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I always enjoy seeing your progress and your demo is really well done and polished so much that you should probably move onto making levels if you're not already.

You can't have your first slide obstacle that is just the size of your slide, getting stuck is no fun.

The boss slam attack was feeling downright broken with how fast and unwiduppy it is, but the design was cool and the boss fight was fun, once i got over the frustration.

The final form was sort of bad, because you can only attack in front of you (i see another comment mentioning ranged attacks, i don't know they existed!), but if there's a ranged attack, i guess he's okay. I ended standing in palce and punching him while soaking up the damage.

The lightwhip seems a tad bit too OP, it's fast, straight and deadly to almost everything.

Overall i really liked it, except fro the antialiased text in the main menu (also really bright menu, jeez)

Thank you for the feedback!
  • The slide width has been adjusted to one block length now as suggested.
  • You can also cancel your whips into a roll or backdash. It is a tech skill that is not conveyed in these kind of games, but if the boss is being an annoyance in this way, I'll see if I can add some knockback to the boss to prevent players from needing to soak damage.
  • It is op yes, as it is the last weapon in the game :) , but if players beat the demo fast enough, they'll be able to play it again with the weakest weapon in the game. I hope people will like the quick easter egg made for demo day if they do beat it fast enough!
  • The text! Yeah, I have no idea why there is antialiasing on it, as Fusion just tries to make it "prettier" for you when it really isn't. A lot of the text is definitely temporary though and I'm looking into workarounds that prevent that from happening.

"It is op yes, as it is the last weapon in the game :)"

Ah okay, then it makes it better. I thought it would be the first and only weapon, but if there's a progression, it's way better.

Great job on fixing stuff, you're the best.