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Atmosphere is really where this game excels, with the tense setting made eerier by the limited vision range, and the audio making the moment to moment gameplay really suspenseful throughout. While you evoked this fear very effectively however, I felt that the gameplay itself was a bit weak in places, especially with the complete lack of sense of direction it had, making it hard to actually keep track of where to go, an issue exacerbated by the limited vision. Maybe having a small map or something would fix that issue, but as it stands, it's really hard to keep track of where to go and where you've been. Really cool game that would be amazing if you could both fix up some of the monster glitches, especially getting stuck on corners, and also somehow provided the player with a much clearer sense of direction.

(1 edit) (+1)

We're happy you enjoyed the experience! Yes, the Monster AI had more issues before and luckily we were able to solve some of the pathing issues. We also played around with the idea of a minimap but it was a little counter-intuitive of the direction we wanted to go. The idea that limited vision and a lack of direction sense is something we wanted to capture in the suspense. Though if the direction was lacking so much that it frustrated the player then we might want to look into a compromise... Perhaps a map that, once discoverables (like other people or items) were found it showed up on a map but without the actual pathing? That way you know roughly where to head but still have that "have I been here" sense of direction loss. 

Thank you for your suggestions and thoughts!

We're so glad that you enjoyed our game

The monster AI has some issues that we're working on. The map however, was considered, but we made the decision to go without it as to make the game more challenging

Nevertheless, the issue you described with the player feeling lost does need to be addressed. Might not add a map still, but we will see if we can do something about it

Thanks again for playing our game and your feedback