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(1 edit) (+1)

I absolutely love your thumnail for this; it's great!

The experience itself is a really fun premise but on jumping into it I was very, very confused. Having a way to introduce the player to the mechanics and controls would have really gone a long way; for example I never managed to kill any of the wolved but I realise now that perhaps I was meant to try and knock them off instead of attack them for damage?

I also think some kind of narrative setup could have really hit home the whole comedy of it--explaining how our shephard was perhaps the last shepart in humanity banished to some floating island where he breeds sheep and tries to keep them from falling off... haha.

Fun little experience but a bit more polish would have gone a long way.

Oh and I loved the Baaaaa of the sheep falling, that did make me chuckle xD


It'd be great to hear your thoughts on my game if you have the time :)

(+1)

Thanks for the detailed review!

I'm fully aware of all the shortcoming, and that's because i didn't have enough time to completely implement my initial idea, due to my day job. And in the last hours of jam i thought that we won't be able to deliver anything. and it was rushed to get submitted. But i learned a lot in this jam and that's what counts!

And i'd definitely check out your game!

I get that completely; and I suppose it's testament that the idea and charm still come through meaning you certainly have something good going on.

Can't wait to see what you make with enough time :D