Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

I got 626 at the end. The game doesn't fit the theme 'stronger together', but it's nice to see you implemented a lot of features in your first project like level up system, abilities and limits the player's ammo. Here are a few things to improve:

- Shoot 'em up game has to force the player to move.  After you use all the ability points to increase ammo every shot you can just stay at the corner until the score reached around 500, as the weapon is too OP and you can safely shoot enemies and they can't hurt you unless you suicide, even the frog (ranged enemy). 

- Enemy's health should be slightly increased when time goes on.

- Consider adding an enemy who targets the player to shoot, or make sure the frog's ranged attack covers every corner in the map.

- Add power-ups which spawn randomly on the map to encourage the player to take risk to try getting it.

Wow can't thank you enough for the time you spend to write this. I come a bit late to the party so don't have much time to finish the game but definitely i will try in my next project! Tks again