Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

---- Version 0.85 ----

New Diffculty System

  • Difficulty now consist of a path of 10x encounters ( one for each floor )
  • You can see the path on rollover when you select difficulty

In / Out

  • new item : Water Gourd, Compass, Ointment
  • new monsters : Wraith, Minotaur
  • New encounter : Merchant -> trade item for gold.
  • Bull removed

Balance change

  • Naga change : ice a nearby monster each turn.
  • Leprechaun become a lvl 1 monster with 1 life. doesn't dodge attacks anymore.
  • Gargoyle become a lvl 3 monster with 1.5 life
  • Demon become a lvl 3 monster with 2 life
  • Ogre become a lvl 4 monster
  • Fishing rod can now get more than one fish ( 50% for extra fish until fail )
  • Cauldron now drop 30 gp instead of 50 gp
  • Finishing a level now heal all characters and spawn a key instead of just skipping to next floor
  • Crucifix/Ointment only appears if current or future floors have undead/venomous monsters.

Interface

  • Muncher's trap and Bat's Vampire now spawn on the group member you attack. Drop may be overlaped by important object like keys
  • Fire Rod can now target an empty space
  • Scounger show a potion icon when they steal a potion and a "?" when they steal a non-potion equipment.
  • Too much green monsters -> Blob become pink.

BugFix

  • Boss shield is now correctly removed on gameover
  • Canceling a spell remove the "Choose a spell" instruction