---- Version 0.85 ----
New Diffculty System
- Difficulty now consist of a path of 10x encounters ( one for each floor )
- You can see the path on rollover when you select difficulty
In / Out
- new item : Water Gourd, Compass, Ointment
- new monsters : Wraith, Minotaur
- New encounter : Merchant -> trade item for gold.
- Bull removed
Balance change
- Naga change : ice a nearby monster each turn.
- Leprechaun become a lvl 1 monster with 1 life. doesn't dodge attacks anymore.
- Gargoyle become a lvl 3 monster with 1.5 life
- Demon become a lvl 3 monster with 2 life
- Ogre become a lvl 4 monster
- Fishing rod can now get more than one fish ( 50% for extra fish until fail )
- Cauldron now drop 30 gp instead of 50 gp
- Finishing a level now heal all characters and spawn a key instead of just skipping to next floor
- Crucifix/Ointment only appears if current or future floors have undead/venomous monsters.
Interface
- Muncher's trap and Bat's Vampire now spawn on the group member you attack. Drop may be overlaped by important object like keys
- Fire Rod can now target an empty space
- Scounger show a potion icon when they steal a potion and a "?" when they steal a non-potion equipment.
- Too much green monsters -> Blob become pink.
BugFix
- Boss shield is now correctly removed on gameover
- Canceling a spell remove the "Choose a spell" instruction