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(+1)

What an interesting concept! It was so wacky to get my head around the idea of a tower defence game with playing cards haha, very creative game and the use of the theme with the subject matter and game genre was great. I felt the progression could have been faster perhaps? Either more money per enemy or less money to upgrade along with waves that increased in difficulty more quickly. I lost health on the first two or three waves and then the enemy chips barely got out of their spawn point for the next 15 waves while I slowly upgraded one card every turn or two. That sort of balancing would be expected with a full game though, for a game jam it's a great effort and well done for such an 'out there' idea! There was a minor bug in that the music cut out whenever the heart shot at an enemy, but otherwise it all worked as expected! 

Nice work :)

(+1)

Thanks! The progression is a bit wonky, I agree, we did kinda did spend only a day on thinking about the values and the enemy waves, so it ended up feeling quite rushed. The cost scaling of upgrades definitely needs a lot more work, for some of the towers it definitely goes up too fast. The music bug was due to a typo I made when writing the SFX code last-minute, so I still feel pretty silly over that haha, basically the heart plays the enemy damage sound so many times at once it breaks Unity’s sound engine and makes it go silent until the sounds stop playing.

Glad you enjoyed it! :)