Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Masks We WearView game page

A simple, short game about living with OCD. Submitted as part of the Brackeys Game Jam 2021.1.
Submitted by TheoTGames — 1 day, 22 hours before the deadline
Add to collection

Play game

The Masks We Wear's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2933.4793.667
Theme#4943.4793.667
Fun#5853.1623.333
Game Design#6263.1623.333
Overall#6343.1453.315
Audio#6412.9513.111
Graphics#11022.6352.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
OCD sufferers often suffer in silence. This may be because of shame or embarrassment. We also need to be mindful others may be battling demons of their own. Opening up about our issues allows us to be stronger together.

Did you write all the code yourself and made all the assets from scratch?
All code was mine, all other assets were used with permission.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I definetely think that with more time and dedication it could be a great experience! Sound is great, but the graphics takes me out of the experience a lil' bit. I think there should be some kind of transitions between scenes because it feels abrupt and some text on the screen feels weird. Also expanding more the duration would be great.

Other than that, good job and keep it up!

I encourage you to play our game too! https://undefinido.itch.io/a-tale-for-food

Developer(+1)

Thank-you for your feedback. I didn't have time for polish, which would have included scene transition and text delays and other such things. I had also planned for at least 4 more scenes but time was against me.

I don't agree necessarily with your dedication comment; for the few evenings I had on this project, I felt it was more important on delivering a key message than to have something super polished. My dedication was at maximum whilst I took care of personal and professional commitments during this time, including family, home, financial, work and other such commitments.

Submitted

I didn't mean dedication as fully focusing and giving the proposal, but as a time-related thing. Sorry if I didn't explain myself enough

Developer

I understand better now; thanks for clarifying!

Submitted

That was a great experience! Thank you for putting this together. I had to give you low scores in graphics and audio bc you didn't make them yourself but other that that really cool take on the theme! Only critique: sometimes the text was hard to read because it was on a dark background (mainly at the therapists desk) That may be because of the fullscreen res though.

Developer(+1)

Thanks for the extensive feedback. The audio and graphical feedback is fair, but it's common to outsource/use existing assets for things that others can do better than myself, such as audio and visual assets, which is why I went down that route.  With regards to the text being difficult to read, that was me running out of time (and not optimizing properly), but I'll take that in mind and try and find more time for that in future jams.

Submitted

Cool game. Enjoyed playing and SUPER nice sounds.

Developer

Thank-you so much! If you want to hear more of the music in particular, check out the links in the Attribution section of the game!

Submitted (1 edit)

That's a creative take on the theme, well done! Thank you very much for sharing this story and for the educational insights that I've gained through it.

Developer

Thanks, Limashi! With the selected theme, it just felt right to tell this story.

I really like narrative games, so this really appealed to me. This seems to take a very practical standpoint when conveying the challenges of having OCD which I really like.

Developer(+1)

Thank you so much Amanuel. I really wanted to do something far more expansive and creative, but I was short on time (and very few players will play a game jam game for more than a few minutes!) so I went for a more direct approach. I'll try your game now :)