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Thanks willow :) 

Yep that was the inspiration for the mechanics i tried to see if it could fit for 2d gameplay and tried from what i know with the engine to make something similar.

Yeah i think i have the view a bit too zoomed in so it's kinda hard to see the powerups and other stuff which i tried labeling as best i could, but if you ever want to give it another go to see the ending, there's a small hint in the pages screenshots, that could help you find it, and you do have to open a switch operated door to access it :) i admit i might have made the player a bit too weak without upgrades though.

I'm humbled ^^ coming from someone that has such polished projects as you did in the past with your team last jam i saw ! 

Well i'm not sure i'd be good with tutorials but maybe if i find the time i could try finding a way to make some someday, 

if this helps most of the blender side of things comes from tutorials on shaders on youtube like Defaultcube's or Cg Cookie, they mainly focus on ultra high def stuff that personally would set my computer on fire if i tried to render them but the knowledge from some of their stuff can apply to make some more retro effects, and the rest i usually manually finnish up in gimp, takes some time but a whole lot less than animating by hand :p

Anyways thanks again for trying the game out :D