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(+1)

Hi there!

First of all many thanks for such a great constructive feedback!
Regarding issues you mentioned:

  1. Movement and controls will be updatet for smooth transition, thats for sure ( I'll leave the option of "classic style" step movement in options )
  2. Layout of the dungeon level is procedural ( and at this stage very repetitive, that's right...) I'm working on solution with custom pre-made levels mixed with random dungeons. This should spice up the gameplay and not cause frustration even when "fog of war" on the minimap will be added.
  3. Thanks for pointin on grain filter!

BTW, you did a great job with "hit-and-run" tactic down here! I'm planning to add online hi-score table. I doubt anyone has come down this low before you :)

Again, many thanks.

Cheers!

(+1)

That hit-and-run is a habit from an ancient Anvil of Dawn game. You might want to check it out on Youtube - it has a lot of similarities (and thus may offer some inspiration) to your game. They sell it on GOG, but I don’t recommend buying it, it’s too old to meet contemporary gaming standards + absurdly expensive for a 1995 game which creators ceased to exist since 2001.

(+1)

Yeah, it was a common technique in ninetees. I know it from Dungeon Master and EotB.