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Solid puzzle game, with fun word play!

Fun: 

This deserved a solid score since the unique mechanic of building words to solve puzzles was fun. I know you only had a week to build this, but I think if you implemented more possible solutions to the puzzles then you could really have fun with the mechanic. 

Innovation/Theme:

 Another solid aspect. You combine letters, which on their own are useless, but together become useful tools. The main word building mechanic was unique which carries over into the theme very smoothly.  Only thing I could say about the innovation aspect, is there has been recent games with similar concepts such as baba is you. It's still a fresh idea of how you use the mechanic though.

Graphics: 

The graphics were very cute and simple. You had a nice squiggle/wiggle effect on all the objects. The background was always a flat black, which generally made the levels feel empty. Don't take this as a negative, but all the art gave me the impression that it was made quickly in MS paint. If you are looking for breath taking graphics, this is not the game for that. This game sticks with a style and uses it well and stays consistent. 

Audio: 

The music was very pleasant and it changed for each level. The music reminded me of the 1950's lovey dovey diner scene you'd see in a movie. It worked very well for the game and didn't drone on. The only thing I can say here is even though the music worked well and fit the game, it wasn't entirely memorable to me. There was no hook to it that made me want to hum it my daily life. But still a solid experience!

Game Design: 

To me, this is the most important category. This is taking every category here and combining them into a end product. You took a fun and unique concept of combining letters to make words that turned into usable tools/objects all with a simplistic art style that still stood out on it's own, with an atmosphere created by a decent story and music that added volume.  The only major drawbacks to this game was the slightly clunky movement. Maybe being able to hold down a key for continuous movement would have helped here, and also the generic black background became a little overwhelming staring at for a bit. The puzzles were very solid and all had a solution, just a strict solution, which once you got the gist of how the game worked, it made the rest of the puzzles feel a little too easy. I think utilization of multiple solutions via different words built could have really improved the game, but in all honesty the time restraint of a week restricted this area. What you created was strong all around and a fun experience!

I streamed the game here:

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Wow! Thanks so much for playing our game, and watching you play the game on the YouTube video brought a big smile. :) It was nice to see other lovely games in the jam we also enjoyed get screen time on stream!

We're glad the puzzles were easier for you to solve! That was definitely a game design aspect we were trying to make sure to clarify for the player. We were hoping to ramp up more challenge as the game progressed, but couldn't fit in as many levels before the jam ended unfortunately. :( Similarly the clunky movement is something we 100% agree with -- we ran out of time on that unfortunately and couldn't implement our solution on time. : (((

Yes, we love Baba is You and its programming-like/logic mechanics! We actually started with the game mechanic of Anagram games, and we thought taking the broader genre of Sokoban-esque games and Text-based games and combining it into something completely new that subverts expectations (e.g., breaking your environment, redefining what the purpose of objects around you are) in an open-ended manner using 26 letters.

We also thought about creating multiple solutions like you said (a real problem-solving feeling), though also ran out of time to open our scope that wide too. We implemented several multiple-solution levels, but decided to remove it due to time constraints to focus on our primary mechanic. Lots of things were hit hard due to time, but I think we all were anyway! It was clever of you to think of BIRD instead of BRIDGE. :)

I'm also happy you enjoyed the background music! The 50s vibe actually is spot-on, the chord progressions we used are classic Doo-wop chords straight from the fifties. :) Striking the balance between an overdominating melody (that distracts from the gameplay) versus a fitting ambient/background music was an interesting challenge -- feel free to check out this more melody-heavy composition I wrote, maybe it's catchier lol

And I saw a comment about the wiggly sprites! Yup the "art" is all MS Paint lol, I had to hand-draw everything multiple times (and don't get me started on the the bricks and all those squares & lines -- oh my! haha). We're a team of 2 students, and I can't say we're anywhere close to artists, maybe doodlers at best :) We've been speaking with a friend who's an artist to start working on better art for the future.

Thanks again for the feedback as we love to hear new ideas as we continue making future versions, and we really enjoyed playing your game! We hope you continue developing & growing your game as well. <3

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I really did enjoy your game! I hope you guys further expand the idea. And for the art, I do enjoy it, but it might help just to even get input from an artist. There are loads of artist in these jams typically, so try to network and talk with them!

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I agree! We are newbies to game development lol, but it's so awesome to see how nice the community is here! :)