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just played through-- really awesome! enjoyed it thoroughly. I actually found the first challenge to be the toughest for some reason, with the remaining 3 being of moderate difficulty.

if I could leave two pieces of criticism, it would be:

  • transitions after a level/challenge ends. it could have been as easy as having 'one way' doors that shoot you back into the transfer area. it was kind of neat to be able to come out on top of the challenge you had just beat, but it's not entirely clear where to go / how to get back, and specifically after the 'Rising' challenge, I had to repeat several times simply because I was getting out of bounds and reset.
  • the SFX for the voice needs to refactor. the slowed down audio doesn't really come off as creepy or mystical to me, I just hear really slowed down garbled audio. but maybe I'm just nitpicking.

I seriously loved playing through this brief game though. it really was enjoyable and challenging in just the right ways. great use of spacial mechanics, will definitely recommend this to my friends :)

Thanks for the comment, I'm glad you liked the game.

I like the idea of seeing the room from above after you solve it. Like if you got to see behind the scene of a room you may had trouble with., and suddenly it seem so simple. But it's true that it doesn't really play well with the resetting system. The idea was also to let you figure out you had to go back to the transfert area.

Sound effects is an area I should definitely improve. It could add more atmosphere a immersion.