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(+1)
  • Some of the pixels in the main menu font are a bit off: https://gyazo.com/7470d7efa04bbc58ddbf42efbfca1241

  • I’m assuming this is intentional since it seems like you were going for a 4 px wide monospace font but the ‘T’ isn’t symmetrical which looks a bit weird and I’m not a fan of how thick the lower half of the ‘Y’ is

  • The art and style is all pretty good. Some of the colours could do with a bit more contrast though

  • I don’t know if this is intentional or not but you can’t move diagonally which is a bit frustrating

  • I was a bit confused at first during the tutorial sequence. It took me a bit to realise that space was for dashing. The arrow makes it seem like space is the button to continue the tutorial

  • The doughnut hitbox feels a bit small. It took me a few attempts to be able to pick it up

  • Also, might be related to the hitboxes, but dashing into the door doesn’t always work on the first try

  • The player’s trail feels a bit off in a pixel art game

  • Picking up more than one object at once seems a bit confusing

  • I think I soft-locked myself here by not bringing the doughnuts into the room with me: https://gyazo.com/aa6f5c4c236f8676875252d0f005a559

(1 edit) (+1)

Thank you so much for the feedback!

yes, moving in one direction at a time is intentional

I agree, there isn't much instruction in the game to make things very clear, I might go back and add a proper tutorial later

The hit boxes on things are fine, it's that the Input for those things are called at fixed intervals instead of every frame, so it feels a bit unresponsive :(

 I see your point about the trail, but it looked a bit empty without it so I left it in

You can Hit R to restart a given level

Good Suggestions! I'll try to implement/fix what I can in the near future!