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Thanks for the report!

What I can gather from your error log is that the object which is calling the "execute after 60 frames" was deleted/destroyed in the meantime? I thought I caught all errors of that type, but I might have missed a checked somewhere. I will look into it and update when I find the error.

It would be really helpful if you could share your project with me, so I can debug it faster (you can also create a new project that reproduces the same bug). You can reach me via ribbyteapps at-symbol gmail.com

If you find any more bugs, feel free to report all of them.

I just sent you the file that reproduces this bug. The problem is, I think when you try to use Muffel system in objects that weren't put manually to the room. If the object has some muffel functions and is created by another object, then you will get the error.

Did you have time to look at the example with this error?

For completeness' sake: The bug probably occurs when using "instance_create_depth" which adds a new layer for that specific object and Muffel can't find it (due to limitations of GM). I have not heard back from Dave if this resolved his problem yet, but I would be surprised if not. If anybody else has the same problem, feel free to contact me! Here is the fix if you want to try it for yourself:

Either use "instance_create_layer" instead of "instance_create_depth" in your own script, or do the opposite in the Muffel script (replace "instance_create_layer(0, 0, layer, obj_muffel)" with "instance_create_depth(0, 0, 0, obj_muffel)")

Yep, it works. Instance_create_depth caused the problem. Sorry for not replying.