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Right after posting i started again, and i eventually managed to complete my very first sector, doing all locations without a loss. I did with one sniper and two novices. Now my team is better equipped, so it may survive the next sector too. May.

However it's a bit frustrating to see slavers and traders, but having only nothing to spend. I've found in total 10 credits, in one box... Too little. Maybe give money after each missions, whatever the result ? At least "some", maybe random between 5 and 15, so every 3-5 missions i could afford a novice recruit.

Also let me sell stuff to traders, if i don't want a loot, so i can make some money, or even trade for fuel or whatever. It has the side effect of making the world more alive.

Thanks!

We are adding a more full featured merchant in Build 34 that will allow you to buy and sell equipment. They might also have recruits occasionally. So slavers will be the main place to get recruits in the future. 

Definitely planning to add more opportunities for acquiring credits and fuel. The option I like best is to have dead enemies sometimes drop credits and to be able to find fuel in various places on the missions.