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I've used a particle system. Most engines provide some Particles class/component/object/whatever. What is does it spawns the same multiple instances of the same image (particles) and moves them independently - useful for smoke, fire (fireballs), fur etc[*].

You can learn more about the topic here: https://en.wikipedia.org/wiki/Particle_system. You mentioned  C2 (I assume it's Construct2) before so here's probably better explanation for your needs: https://www.scirra.com/manual/135/particles

I understand you want to achieve similar effect to the one in the gif. I doubt if it's possible with frame-based animation. If tried it'd look worse and programming part would definitely be more complex (considering changing animation on collisions, and handling angles); therefore I'm not going to include it into the tileset. If one need a simpler projectile one can use just a single image.

That being said here you have a gif:   taken directly from the game of mine (that I'll never finish). In any case I encourage you to learn about the particles in your game engine of choice anyway. As a rule of thumb - the more particles the better game :D.

[*] probably not entirely valid definition :)