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(+1)(-5)

Full disclosure: I haven't finished my first playthrough yet, but I'm a little disappointed so far :(

I came to this game after finding (and playing/replaying Our Life +DLCs (neeeeeeeed that part 4 in my life!!!)) so I was expecting it to be similar to that in the sense of being able to make choices that influence the MC's personality/the conversations. However, so far, it looks like MC is basically set in stone. To be fair, there's nothing really in the description that should've made me think the mechanics of the game would be anything like Our Life, but given the fact that two of the minor characters in Our Life are actually romanceable here, I must've assumed some of the things that make Our Life so great would be present here.

Getting to choose what kind of "jerk" MC is through dialogue choices would've been great because right now, I just find MC annoying, which has been making it hard for me to get invested. Like I said, probably my fault, but still somewhat disappointing! 

I'll keep pushing through to play through the game, but it's definitely not going to be the shameless one-sitting playthrough that I did with Our Life lol. 

(+6)

I'm afraid Our Life was our first attempt at a customizable MC. All our previous games from when we were newer developers have completely set in stone main characters. OL is very much one of a kind for us right now. Including XOD characters in OL was a fun extra done for XOD fans moving to OL. Our Life doesn't really explain that they're cameos and we didn't except most players of Our Life to know that they were cameos and seek out the game they were from. I hope that makes sense.

I totally get it! I just connected those dots in my own mind.

I hope you all make more games like OL. It's easily one of my favorite slice-of-life/choice-based games!

(+4)

Thanks! We do plan to have more choice-heavy games in the future ^^