Thoughts:
Ok... I'm writing this like a week after finishing up the video. I don't know why this took me so long. I don't know why I was over thinking this game so much. but yea... Ok so the very first thing that comes to mind when I remember playing this game was the story setup. With the intro scenes and music building ambience in the background. This really made a great setup and pulled me in to continue playing this game. Next I noticed the animations were smooth and not clunky (example: some games have the movement speed of a model and the animation speed of the model off sync and when it is, it stands out alot)I would say the controls need a bit of finer tuning but that's just the programmer in me plus I try not to say to much about controls in a game unless their really awful because I feel that it's meant to be like that so you can get used to a new experience/feel which might lead to you having to relearn common controls... anyway. The story was pretty straight forward nothing wrong with that and the pacing wasn't to bad either.
The first time I encountered a bug was interacting with the knife which caused my camera to 360 (noscope) if you walked to the side of it. That same bug allowed me to get outside the building at one point and also get the other ending at another. I wasn't going out my way to find these bugs, they just occur while playing. I would just say take a final jog along the parameter of your game at the end to prevent things like this.
And minor camera spasm when you enter a door. I don't know I would just say pause control input for those milliseconds while the camera readjusts.
All in All I enjoyed my time playing this game, and I will be looking out for more.
Pros:
- Music/Atmosphere/Sound design
- Cinematic feeling cut-scenes
- Good Story
- Great setup
Cons:
- Couple Bugs
- - 9:33 Second Ending Bug
- - 10:29 Bug allowed me to get outside
- Choices at the end are a little finicky
I enjoyed this project, I will be looking out for more from you. Thank you again. GGs