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Hi Intervention,

I'm already developing a "save Self-Switches" function that allows you to save the state of loot chests and to reset them on command, because using a seedable RNG looses its power as useful gameplay feature when Players can exploit loot chests by going backward and forward. I plan to release this feature within the next 2 weeks, 4 weeks at the latest.

Alright, thanks for the answer, so dungeons can also stay the same and be randomized at command later right?

You can feed the RNG with any variable, so yes, you can safe your seed until the Player is inside the dungeon and as soon as he leaves and re-enters it, you choose a different seed. You can set the RNG's seed anytime.