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Hi Aerosys, I want to use your plugins for my project but I have the following question:
In my game you can enter a dungeon that has for example 6 Floors.
Each floor is one map. Inside the dungeon the floors inside the dungeon should all be random generated but should stay the same and loot chest should stay opened. When exiting the complete dungeon (back to the overworld) it should reset everything, then if i go back to the cave every floor is newly generated and all chest have new loot. you should also be freely able to walk in between the floors.

Hi Intervention,

I'm already developing a "save Self-Switches" function that allows you to save the state of loot chests and to reset them on command, because using a seedable RNG looses its power as useful gameplay feature when Players can exploit loot chests by going backward and forward. I plan to release this feature within the next 2 weeks, 4 weeks at the latest.

Alright, thanks for the answer, so dungeons can also stay the same and be randomized at command later right?

You can feed the RNG with any variable, so yes, you can safe your seed until the Player is inside the dungeon and as soon as he leaves and re-enters it, you choose a different seed. You can set the RNG's seed anytime.