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Thanks for the suggestions! I’m implementing them right now. I’m working on the overcrowding issue right now, and since you suggested it, I think you’d like to help! Basically, I’m making it so that when a wave ends, there is a random chance of your army partially dying off because of a randomly chosen issue. The name of the issue is just for display, a bit like the compliment after every wave, and shows up instead of said compliment when the chance is right. Basically, I need messages for these death causes. Here is an example one: “Ambushed overnight. Wow…” If you’re not willing to do it, it’s fine, I’m just short for ideas.

A few ideas that come to my mind 

  • dying because of a famine 
  • defected to the ememy forces
  • decided to become peaceful and don't want to fight anymore
  • went to get some cigarettets but never returned
  • were lost in the woods