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Cool title, subtext then reviewing the game (when listed next to other textbased games), while I like the font's colour & background-theme too.


Chilling font, size, colours for text and background when starting the game & I like that there's the itch's "run"-button than an instant-start. greyish-white font on black background for the navigation-screen looks cool, same as the itch's fullscreen-mode icon at the bottom.


Option's menu with "help" and its "stations", somehow no sound appears in my case? Browser's tab being non-muted, same as my win8.1-laptop's audio either. Trying to click the + volume & on/off, similar issue occurs.


settings on main-screen:
The gear's wheel in the same section for black/light-mode is an awesome feature, like that font-preference there.


help & left-arrow buttons = home-menu option.
btw: same "back"-option in that case, somehow? just noticed: only if I didn't start a game, nor saving one. After continuing, it is a different there.


asset credits.
I'd be for a font that appears in similar sized letters, the different font-type looks cool there anyway.


loading-slots.
I didn't save a progress yet, while I like the additional text there for saving/load the game, ever thought of setting a custom cursor's icon than the "defaut"-hand/"I"-text hovering status?


game-start.
different font/colours look okay, I'd still prefer the letters in identical height and maybe not a "capital word"-font for clickable textlines. Hovering over selectable replies: could there be a background/font-colour change added somehow? Awesome option for gear-wheel if font/light-dark mode being updated, it sets those preferences for the game's lines (if the left-arrow icons being chosen than the "home"-icon there).


"cluster"-paragraph ...clicking "mom" there and lol-feature, didn't expecting it, while I like its result :-)

(+1)

Thanks for commenting !!! I'm glad you liked the game !!!

The sound doesn't work when you play from the browser: it only works if you download the game and launch it from the folder, which has to do with how Twine itself works (Twine games are functionally little web pages, so if I want them to be able to use external assets like sound and images, I have to be able to store them somewhere that the CSS/HTML of the page can find them, which isn't possible through itch's browser feature).

I'd love more details about your back button issue, if you can give them: the way it's supposed to work is that when you hit back without being in the story, you'll be taken back to the main menu by default (so regardless of whether you go from main menu > credits > settings, when you hit back you'll go back to the main menu regardless). When you're actually in the story, you should go back to the story page you were on regardless of whether you went from story page > stats > settings. This is for simplicity's sake: there's much less of a chance of the player getting lost in the menus (a bug the first iteration of the game had), if I'm a bit more firm with telling the navigation where it can and cannot go.

I'll definitely switch so that when you're hovering over link text, it's a hand. I hadn't even realised that it wasn't doing that, so thanks for pointing it out! I'll also definitely look into differentiating the cycling links and the navigational links: I've been meaning to do that, but part of the reason it's like that is just purely the "decorative" font choice for Hybrid is actually very small. If I make it the exact same size as the rest of the font, then it's impossible to see: the font itself is just naturally taller, so I leaned into it a bit just to make it seem less odd.

Just so you know (I'm not sure if you tried it out or not), but when you turn on "friendly" mode it will change all font to be the same! It's all in Veranda and fairly large (for ease of reading, especially on phones), but I'm not opposed to adding a option to just change the "custom" font to match the rest of the story.

Thanks for the in-depth comment !!

I was testing that back-button before starting a level, so that's why I got confused first because nothing changes.

Just viewing that "friendly"-mode if it works on my browser/device (at least the hovering and cursor-change is updated now), the font-size still being different. and "hisses back" in first in-game paragraph ...won't do anything when getting clicked?

"Seongho, be polite,"-paragraph sounds interesting e.g. also the reply which state an expression which could be maybe bit more "family-friendly" (same for the paragraph where my reply being: "Thanks for walking me here, Crave." with twice a word that could be e.g. rather "hell no", sounds way more fitting).

"end of the demo" / 2x next game, if you technically re-nickname it somehow the in-game links could get affected in that case. I'd prefer e.g. listing them in the game's description, sounds quite easier also if you'd plan additional sequels added there?