Ah, thank-you ~!!! (Also double thank you for being a real link and not a ransomware thing which I'm always kneejerk worried about lol). I'm definitely looking into this, and good luck with your study !!
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While you're in the game, there should be a floppy disk icon across the bottom: click on it and it'll take you to a new page, where you can click the first available "empty slot" option, then boom, your game is saved! Hit the back arrow (the << icon) and you'll be back in the game.
Oooh, I have so many questions. Is Vast who I think he is? What does this imply about the next game? How does it tie in? But most of all, I'm hyped for what comes next. Great experience, just as moody (in a good way: atmospheric maybe is what I mean) and thoughtful as I've come to expect!
Loved this !! At first I was going to do an infinite resource run just to see what things were going to be like, but I couldn't resist testing myself against the system and I'm glad I did! Money solves so many problems but it's not so easy to get. I was pleased with the way that the money resource and people resource seemed to work in tandem: it would be too easy for me to say to hell with it and make the nobility pay for everything! All the resources worked well in tandem so while I wasn't able to have a total surplus of everything I wanted, I still didn't feel like I was being cornered into making bad decisions. I'd recommend anyone who's shy about their resource management skills give this a try!
I also liked how it was made clear that ascending to the throne as a woman was unusual without rubbing my nose in it too badly. A lot of games feel the need to overexplain (as if they personally invented sexism and I won't understand it unless they REALLY hit me with it) which just makes the whole thing feel ugly: this was a good balance of me stoically brave-facing it while still wanting to stomp a few choice people. I also like the range for "Lydia's" personality: while there were dialogues I had very little part in (like talking to Theodore in the library) I felt like they were consistent to her character, and to decisions I'd been able to make in the past (mostly to remain stoic while still doing my best to help). It's really hard to give the player options while trying to maintain a consistent personality, and this was a great execution of that! Looking forward to more!
HERE I WAS LIKE okay when is everything gunna twist. Who does it: maybe it isn't Ikemma, maybe it's Emrys, who's this, what does this have to do with—: AND THEN LO AND BEHOLD !! Looking back on when Aeona told me I went back to the cult like ohhh...okay....yeah okay this tracks way more !! It was such a satisfying heel turn on MY PART, right after I'd made plans to adopt an orphan and everything !! THIS IS SO MUCH I LOVE IT !!!
Hi !! So glad you liked the game, and sorry to leave you hanging with a missing MC 😅😂
To address your concerns, I've been hemming and hawing over how to integrate player appearance, mostly because there just isn't much to it at all at the moment and I have plans down the line to give players the opportunity to go in-depth (set actual styles and textures of hair, skin colour, etc). Right now the only information is that which is relevant to SignetWorks (except maybe height but who knows what I was thinking when I added that). I can definitely add hair colour (I mean, since height is there: it seems like the place for such information but realistically I meant to only include job-relevant stuff which would only be eye colour) but the way it's integrated is subject to change !!
Unfortunately the answer for the second concern may not be as satisfying. I don't think I would integrate such an option just because the humansonas aren't strictly meant for MC's consumption, so their preference is irrelevant to the actual plot: in the long run, they just don't really matter all that much! Ultimately MC will not be romancing Siruud in the human forms, so it won't matter in the long one which the MC actually prefers: and I'm sure you can understand why I would be hesitant to let players express distaste for how their romantic lead looks at any given time.
I know it may seem intentional that MC expresses that the humansonas are handsome/hot, but I really do try to write from a place of scene building rather than trying to remind you that you're reading a romance. That's just to say that it doesn't need to be read as MC expressing their desire to hook up with the humansonas, just because they're attractive and technically all the male lead in their own right: just that they are attractive. And like I mentioned, that was integrated more or less to convey that this was still the romantic lead, and that Siruud likes men/the masculine and so goes through particular effort to craft himself attractive humansonas. In the end, Siruud will look like Siruud does while being romanced (it's a bit of a thing for him, as I imagine it would be for anyone who could change their appearance at will: how fraught would that make dating?).
I hope all that makes sense!
Super interesting game !! It's a really fascinating and very funny mix between a lighthearted "everything is going to shit in our little garbage home" vibe and "oh no everything might be going to shit in our little garbage home". I'm super invested in the characters (even the poor vending machine guy....) and where their arcs are going !! The only thing I think would have helped me going in totally blind would be clearer indication of the ability to change stats (this might just be a me thing but sometimes when a menu has a lot of information my eyes just glaze over things that aren't immediately relevent, so I ended up going a lot of the game without mind/body stats, or without enough of them to make use of).
Besides that, I liked the easy to parse history of the world that we get info on in digestible chunks (learning about serfs when we deal with processing, nobles when we deal with the market, etc), and the way we're introduced to all the characters through a ship-wide emergency was really clever !! Looking forward to updates !!
Great game in a series of them !! An exciting mix of surreal puzzle solving and exciting logic chains that perfectly pace play. I feel like it's one of the best puzzle games for establishing and maintaining an internal logic that's just as entertaining to learn as it is to succeed at. I do have a small question: I purchased yesterday (itch says one day ago so that might count as longer) for $2.00 USD, and the page says that for paying over $1.49 USD I should have chapter two, but it isn't available in my downloads. Am I missing something?
Hi! Sorry to reply late, itch wasn't kind enough to let me know that you'd commented 😅 I'm not sure if you've played through the game yet (please keep in mind the game is 18+), but the point of the game is to romance Siruud or Tahira. Usually their routes update one at a time, but the last update was for both of them (which meant that people anticipating a Siruud chapter could also expect one for Tahira).
As far as troubles updating, I can't quite pinpoint what the problem would be. The game is automatically played through the browser. I don't have any directions for updating besides "play through again", and if you're playing the version that has the save building feature, then you're already playing the latest version. The only thing I can confidently say is that you can't play chapter five because it doesn't exist: I only have three chapters available at the moment.
The unfortunate answer is "when it comes out" !! I'm not supported by these games so I have to prioritize paid work, and I also develop another game which is up next in the queue for an update. I don't like to make promises unless I'm sure I can keep them and seeing as how the only paid work I can secure is freelance, I can't promise that nothing will come up, which would just be an endless loop of me choosing arbitrary dates and then missing them 😅. I'm not jazzed that it works out this way, but until I can pay rent with the games I'm kind of obligated to put them on the backburner if I want to keep my apartment.
H'mm, I can't reproduce the issue randomly so we might have to go deeper. If I could get device, browser, and maybe if at all possible the specific passage where it happens? And does it continually happen, or are old saves causing issue?
H'm, where are you trying to make a save (or where were you trying to make it when it broke)? This sounds like an issue where the save is occuring on a screen where it shouldn't, which would make the default last passage (the variable that's meant to return you to the story) the main menu. That's a big oopsie in the game code somewhere.
Hopefully the code part of it all stays stable and viable for longer than a month this time and lets me sit down and write in peace next time the updates come around 😂😂😂 glad you liked it !!! 💚💚💚💚💚💚
Ah, see I removed like all hair options except for has hair and does not have hair, as that would be the deciding feature between scenes (where MC would, for example, play with thir hair, push back their hair, or just interact with their skull), just because I didn't want to crowd up the option with a bunch of different hair styles and types (I could think of too many to include in a simple "I'm sitting in the rain and my hair looks like this", so I changed it to "I'm sitting in the rain and it's making my hair wet" or "I'm sitting in the rain with my wet head"): moving forward, though, if the scene would call for some special arrangement of hair (like oh, I don't know, a fancy masquerade dress up 👀) I would definitely go into more detail !! But afaik it should show up as "heavy hair" (ie heavy with water) or shaved for everyone: is that option too vague in and of itself?
I can also add an option to back out of the build a save: oversight !! Sometimes when I'm testing I forget that what's convenient for testing purposes isn't also practical for actual playing: I just never had to back out because I always ploughed right forward !!
Thanks for taking the time to comment, and I'm so glad you enjoyed the update !!! 💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚💚