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HeartForge

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A member registered Oct 03, 2017 · View creator page →

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I'll have to figure something out for the end screen for sure 😂😅 and I'm glad you like it !! He totally deserves to get owned every now and again.

Thank you !!!! I'm glad you liked it, thank-you for commenting !!!!!!!!! 💚💚💚💚💚💚💚💚💚

I'm glad the family aspect is working for people ;; I said somewhere before that the whole thing kind of falls apart if people decide they don't care if the family member lives or dies, and I tend to look skeptically upon games that ask you to care about a character you've never seen before. That most applies to infants though, so hopefully I've avoided it.

Ahh thank you !!! I'm so glad you like him, even in this stage where he's just a bit of a jerk 😂

The HOOPS that Harlowe makes us jump through to set custom string variables smh 😩 I usually just punish naughty users who don't set their name by giving them a default one. I figure that does double the work because then if people don't want to bring out the ol name generator they can just take whatever I give them 😂

Not for a while !! This was a proof of concept I released for my last birthday, just as an introduction to the characters. It's third in line behind my other two games: at the moment, as the demo indicates, it isn't receiving updates. It will, once one of the other two finish. It's a little more complicated than the others so it needs its own slot.

Ah no problem! I didn't think you were I'm just upsetti that I never have time to work on it 😅😅😅 quarantine was supposed to give me free time!

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Eventually! The game's absolutely still being updated but what with civilization collapsing and a bunch of other stuff going on on a personal level, I find myself with precious little time to actually work on it 😅😅 gotta prioritize what makes me money enough to feed my dog and all. I'm so glad you liked it though !!!! Thanks for commenting !!! 💚💚💚💚 Gnarl gets updated next, and then my other game Bad Ritual will get updated, then Abeni, and then public updates will be finished and I'll work on finishing the last four chapters of the game.

Three total! I kept it with the standard "charismatic, stoic, compassionate" video game personalities for my own sanity. One day I'll have enough spare time to craft the in depth personality system of my dreams lol. Glad you liked it !!!! 🧡🧡🧡🧡🧡🧡🧡🧡🧡

I'm so glad you liked it !!!!  🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡 thank you for taking the time to comment !!!

Thank you !! I do too tbh, I was missing the ability to set variables in text instead of listing them out 😅 Thanks for commenting !!! 🧡🧡🧡

A lot to say, but I'm going to start with if anything happens to Oliver I will tear this desert apart with my bare hands. No one will be safe from my wrath. "This is it; me, distracted" grind that shit up into a powder so I can season all my food with it.

Besides infatuation, I'm really impressed with your Twine set up. It's crazy colourful and you've got a lot of menus which, even if you found it easy, was probably a mess to put together and I'm super impressed !! Also, the multiple save files; my god the multiple save files. I've had such an ordeal trying to bully Twine into relaxing and just letting it happen ;; Which kinda Twine language there did you end up using?

I did notice a few instances where my Elle was referred to as Ezra (and sorry I can't be more specific about when: I was a bit slow to the uptake for some reason, so I didn't make specific line notes), in the scene where Elle/Ezra is piggybacking you away from Gage (I think it happened when you were meant to be getting off Elle/Ezra's back and choosing who to lean on in the rover), and the scene just before (Commiserate with Ezra or something similar, both the prompt and the bit before where Elle/Ezra is suggesting that the info was bad), but other than that everything totally checked out.

I really did like the kind of atmospheric setting— the desert, the broken down motor, the shack— versus the like, common human elements like the party, making tea, the white hot rage of being disrespected by a superior because you're right and they're wrong and they hate it...a balance of genre and just human realism.

Anyway the council is about to catch these hands if they try to softblock me from my job ¯\_(ツ)_/¯

Thank-you, I'm glad you like it !!!! And I'm glad you like all my disaster children 🧡🧡🧡🧡😅😅😅😅😅 thanks for commenting !!!

🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡 is there a better date than pseudo robbing a bulk brand grocery store???? Peak romance. I'm glad you liked it, thanks for commenting !!!!!!!!!!

I'm so glad you like it 🧡🧡🧡🧡🧡🧡🧡🧡🧡 and that it's so comforting 🧡🧡🧡🧡🧡🧡 thank you for commenting !!!!!!!!!

AHH this made my day !! I've been trying to decide how to respond that isn't just an incoherent aHHHHHH but that best expresses my feelings about your review. Thank you so much !!! 🧡🧡🧡🧡🧡🧡🧡🧡

THANK-YOU !!! 🧡🧡🧡🧡🧡🧡🧡🧡🧡 I'm so glad you liked it !!! Thank you for commenting !!!!! 🧡🧡🧡🧡🧡🧡🧡🧡

BR's is Twine now so thank god that's a little bit easier to switch between 😂 the worst symptom is that updates take forever to roll out, so as long as people stay cool about that then everything juggles pretty easily, don't worry too much about me! I'm glad you like the game !! Thanks for commenting !!! 🧡🧡🧡🧡🧡

Thank you !!!! Don't worry, I have full intention of finishing it: it just takes longer than typical releases because I'm the only one working on it in my spare time 😅🧡🧡🧡🧡🧡 thanks for commenting !!!!!!!!!!

I'm glad you liked it !!!! And if only we all had a huge demon dude to help us when we're feeling overwhelmed. I'm also proud to say all my games have they/them options, because it's always kind of a letdown when they're not there. I'm looking to expand into more GN pronouns I just gotta do some Grammar Research.

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SO excited about this game! Everything is so tangible in the writing, and it really balances the concept of "the player character is a person who lives in this world" with "the player doesn't know anything about this world yet", which is a really fine line! Amazing job, really looking forward to more!

Missed this 😅😅😅 yep that's absolutely correct, it doesn't continue when there's nowhere to go. I think next update I'm going to invest some time in adding an end screen, because you're not alone in the confusion !!

THANK YOU !!! I'm glad you like it !!! Next chapter (Gnarl) doesn't have a hard release date: it's just me and what with quarantine decimating my jobs, I've been working away at freelance and finishing up school 😅😅 luckily MH is all planned out, it's just a matter of getting the words into the code and all. 🧡🧡🧡🧡🧡🧡🧡🧡 thanks for commenting !!!!!!

Ohhhhhhh, thank-you, I think there's probably a few of those where I went "no surely that's too long" and copy/pasted without removing the extra text lol. I've caught one already and there's a weird little passage area where one is conspicuously missing just purely because I fucked up. And I had this posted to itch before it switch to Twine but apparently it wasn't allowed to be posted anywhere but the forum as a COG, which was why I switched.

Also THANK YOU !!! 🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡 Also who among us, now of all times, would engage with anyone in a grocery store. Before it was just polite to let people do their thing but now?

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H'm, I personally find it a little distracting but I think it's because I see the jostle typically used for like, BIG interruptions? So while I was reading about Gaston and seeing the jostling I was wondering if she was so scandalized she was physically twitching, but maybe others didn't read it in the same way 😅😅 I liked it in the carriage ride to the ball, when it was used to indicate the stopping of the carriage and a few times for a jostle.

As I'm replaying, I'm thinking the text issues are more a result of Ren'py's engine rather than anything code-side. As I mentioned, I crank the text speed just because I tend to read faster than game engines typically present the text when left to their default devices, and I think it's just a combination of the sprites changing and the engine loading the next set of text. Watching carefully (and I meant the small interlude after Fernside speaks to the two young ladies and then Foster (I think that was the name, the busybody woman) steps in to run her mouth: Worthington steps in to escort Fernside away and there's a few instances where he changes expressions a few times), I don't think there's much that can be done about it since the sprites need their time to transition expressions and Ren'py will take the time it likes to present the text. I also tested without the text speed cranked and it worked just fine, so I think this is a quirk rather than a bug.

Speaking of expressions, though, I really appreciated on my second go around that everyone had multiple, dynamic expressions? And that some were kind of...well when you get games that have sprites with multiple expressions, they tend to run the mill of "happy" and then "sad" and then "happy" maybe with a single "flirty" thrown in for spice. I like how these expressions seem a little more nuanced and to flow a little more naturally than "this is the face they're making right now". It feels like more of a genuine reaction than a stock image!


Also I really appreciate the new font! And not just in the narration but also in the letters to James!

Maybe not as steamy as some people are hoping, but there's more outright romance in the future 😂 thanks for commenting, I'm glad you like it !!!

God I've been waiting for a new, well done historical romance game. It's the perfect balance of not feeling like my character is limited to the setting (what with her scandalous piano passion 😂) but also feeling like she's a part of the setting. It's a difficult balance to strike: you don't want to boring up the main character because she's not allowed to sneeze without a whole to-do about it, but you also don't want her to seem out of place or too modern. It's a really great balance you've struck with the different personalities of Miss Fernside!

I also like how, when she was upset about Emily and Guy, I did have the option to be a little bit chill about it. Like obviously she was still hurt but I didn't have to be mean to Emily. Deeply looking forward to a potential reunion, especially considering she called on her really early in the timeline! I'm the ruthless sort who dropped Guy the second it became apparent he either bought into the rumours or was too cowardly to say something to my face: Emily was neither so here's hoping!

I'm mirroring some other comments here, but I'm a little worried about the Worthington option. It seemed kind of wrong to accept his proposal as a "solution to the problem"— not only sort of unromantic, but unfair to him as well as Miss Fernside! It might be a little dynamic to play through as a Fernside who feels obligated to accept his proposal vs one who initially rejects it. I hope there's an option to offer him a little clarity alongside a rejection, in the hopes of moving forward: also maybe a little more clarity regarding the age difference? He's friends with your dad, but does that make him the same age as your dad? How old is that, comparatively? How old is Miss Fernside, for that matter?

Besides comments about font which you've heard and responded to, I wanted to express a little concern about the way the text...moves, kind of? One thing I noted right off the bat, which I understand was meant to convey the kind of half-shout that the cheery Mr. Fernside perpetually speaks in, during the carriage ride the camera shakes almost every time a new passage is introduced, even if it's just Miss Fernside's inner monologue (in case this might be an unintended bug, I should note that I have text speed cranked). There's also certain passages where the text seems to be on a kind of timer, or paced with blank passages: when I click to skip these moments, it can frequently skip actual text which forces me to double back: notably moments like the prolonged silence between Worthington and Fernside at the ball. I can see his sprite moving, but clicking to proceed past the silence skips the next line of text.

Really excited to see how the game evolves! Great job!

Ahh thank you so much !!!! 🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡🧡 I'm glad you like them !!!

Oh god I didn't even think of that 😂😂😂 a whole new layer of interactivity. Imagine quarantine but you're not in your house or the house of anyone you know, with strangers. God. I'm glad you like my games and hope you're still okay after playing them all 😂 they're a LOT

I have such a soft spot in my heart for this story. I made it up on the fly in like 2017 for a publishing assignment and it was gunna be a novel and then a game and back and forth for a while. I'm glad the concept is coming through 🧡🧡🧡🧡🧡🧡🧡

AHH I'm glad you like it !! And I'm glad the personality is coming through, I'm always a little lowkey worried it becomes word soup after a while 😅😅😅😅😅 🧡🧡🧡🧡🧡🧡 And I'm glad that it works well in Twine !! It was a Twine game that moved to a different engine and then back so it's been a REAL journey.

Oh no it's not annoying !! I'm glad to have another set of eyes on it !! And it probably would be good to at least be able to inform people when they haven't hit the right buttons huh, although I still would rather just set a name for them. I think my big issue isn't so much worry that people will forget, more or less that there's a subset of readers who aren't interested in picking a name at all and would usually opt for a default.

am initializing first and last name to be blank, but I did so with the intent of setting a name if the names had not been set using confirm, which circles us back around to "it only works for ONE of the variables for no particular reason". My prior idea to set a "default" name while initializing the variables and then allowing them to be overwritten with the confirm button yielded results though !! Not functioning results, but I'm finding that regardless of how first and last name are intialized, the javascript will always overwrite them with null value 0 if the confirm button isn't clicked. Even setting the value in the HTML is moot if the confirm buttons aren't clicked.

OH I JUST DID IT !! I made the (set:) on the subsequent page check for both a variable that was equal to zero and a variable that was completely unset. I think the reason for it only working for one or the other when I attempted one way or another is because I think the code is meant to serve one name box on one page, s I think one name was being set t value blank, or whatever value was in the HTML, and the other one wasn't being set at all.

Or, whatever. I'm going to upload that change, thanks for talking through it with me !!

I actually specifically did it this way to avoid using prompt because I hate the timing of the prompt (ie I have to give names their own passages because they will pop up right away) and I hate that it clashes with the aesthetic of the game and breaks immersion. This isn't a perfect solution but I have used prompt and wanted this code on purpose to avoid it 😅😅 

See, I was doing the (set:) but it would only set ONE of the names for some reason? The second name will ALWAYS be 0. I tried both setting the value on click to the next passage, and setting them at the start of the next passage, and either way it would always set the first name and never the last. And then if I try setting a default value then it'll for sure show up in the box, but unfortunately if that "confirm" button isn't clicked then nothing is set and the whole name is 0.

Thanks for suggesting the value thing though, I hadn't thought of that. I think that would work but it's something to do with how the javascript is being made to work with Twine. It might be inevitable that those 'confirm' MUST be clicked. I could always set a default name when I initialize the variables... thanks again 🧡

If only he was worthy 😂🧡

AH I'm glad you commented !! And I'm glad you're liking Siruud !!!! 🧡🧡🧡🧡🧡

I'm glad you like him !!!!! 🧡🧡🧡🧡🧡🧡

Siruud WOULD end up being a himbo from Wales 😂😂 all this mystique WASTED...I'm glad you liked it !! Thanks for commenting !!!!! 🧡🧡🧡🧡

Yep, that's where it ends !! I gotta make a restart button, I thought Twine would work differently once it was run but I'm being proven wrong real time 😅😅 it's a pretty fast fix though so at least by tomorrow it'll be fixed !!

I think I made a mistake with regards to how Twine ends up working when actually in browser. With the HTML file itself I could keep launching and it would start from the beginning every time: I don't think it does that here 😅😅 quick fix !!