Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I've gotten similar comments from friends I've shared with. I completely agree that it's very 'directionless'-- definitely could be more intuitive. 

I think with the next iteration I will have a few sticks outside the cabin initially just so the player can obviously see what's going on.

I also think you're correct in that the way the storm currently works there is very little incentive/ability to be able to explore at all since it's very limiting and that should be addressed.

I appreciate you taking the time to play & comment, thanks!