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I played the standalone version so not sure how different it is from the 7DRL Jam version.

Well..definitely a weird one that's for sure,but not in a bad way.

I seem to have 0 hp but still be alive? idk at least that's how it looks to me but at least that made it so i could give the a look without much of a worry.

A thing you could do is for projectile to not be able to hit behind walls,you may see what i'm referring to in the video.

In level 1 or 2 , i didn't know you could destroy torches so i though that was some bad generation but i'm glad it wasn't as i figured that out later.

I tried a few rune combinations but not sure how good or intended i did.

It has a nice little concept but obviously there's also different factors to take into account like spell casting (each rune uses up a turn , how many do you need at a time?) This is a ranged character so he needs to be further from the target but still be able to hit it. 

It could be nice if you could make the game window bigger and some music.sfx , i had to play some bgm myself to not feel the mood drain into oblivion.

The graphics are very nice looking , giving a bit of a serious and cute vibes.

Hope it goes well in the future regarding the project!

If you could be kind, could you also check my game?

https://itch.io/jam/finally-finish-something-2021/rate/884626 

(1 edit)

The 7DRL version was the one from the middle of last year to keep a record for people looking at the 7 day roguelike jam page! It looks like I accidentally uploaded an old build for the standalone D:  I'll fix that right away, sorry for wasting your time, that one was for testing thats why you couldnt die, and there were free items at the start.  

edit: ok the standalone build should be fixed now.  if you do decide to try it again, the title screen should say Demo Edition in yellow at the bottom