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There are some really good ideas here, I like how the actions you take can change the walkable areas of the level. I found the levels a bit too challenging, I think at one point I got stuck and wasn't sure how to continue, however at that point I might have not understood all the game mechanics yet.

The overall game feel was one of exploration, but you could also go the route of something darker if part of the purpose is not to get stuck, like some dark music leading up to danger or some other darker theme elements for your self-inflicted entrapment.

Thanks for playing and your feedback! Now I know levels I made are just too hard. Except timer trigger introduced in World 1-2 there shouldn’t be new mechanics to learn. But I still don’t know why World 1-2 is too hard. Maybe vital items are not visible enough? Timer switches are not so obvious? Who knows? I need to find out :) I had a lot of plans like making temple level with a lot of dangerous traps like moving walls, spikes and pattern based laser beams. I wanted to introduce basic enemies too. But, you know, it’s game jam and you have to cut things down in order to make playable game before deadline. Maybe in post jam version :)