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I was also confused what was going on at first too, lol.  I really like the way you made the screens and how you traverse them sorta like a speed run adventure game :D, but yea it was somewhat hard to tell where to leave a screen or how to access some that have multiple adjacent ones.  Maybe a border on the map tiles that is open on edges that are connect, and maybe the red tiles could have a question mark to indicate they have something to investigate there.  I was able to find Ghost Face, but wasn't sure what to do after that, I explored the whole map but must have missed the coin the other npcs were mentioning.  The audio cues were great to inform something was special on that screen though!  Overall I think this was a cool take the classic adventure game genre, that just needs some more work on the game flow.  

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Thanks for playing, I appreciate the feedback! I really like the question mark idea.

I got a lot of ideas from the old Kings Quest V adventure game where there are puzzles and you have to find items and trade with the npcs to get to the item required to win, and come to think of it even that game is impossible to win without a walkthrough. I might do this one again next FFS jam, and I'll be sure to provide a walkthrough.

If you're curious the pattern is that you need the coin on the vampire scene, then you take it to trade the hunter for the werewolf mask. With the mask you'll scare ghostface enough to drop presents and to win you'd pick up those presents and take them to the Santa character.