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Thank you.
The death sound is so long to serve as the only punishment for dying, to prevent players from spamming death in order to solve puzzles (because of the limited level size that can be a viable tactics as there are not so many combinations)

(+1)

After I posted that I saw you had mentioned that in other replies (sorry for making you copy/paste! :) ) After reading your reasoning I appreciated it a little more, but I still personally would prefer an <ACTION> to skip to the end of the audio :P

You may be right here