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My my....... I can't expect less than this dainty profound short narration from each parties and that little detail at the clock which stops at spesific time ; reunion after reunion reminding to certain past, some move on, some stuck at the time :')

(+1)

I added the clock element quite late into the game, when I realised that players needed a visual aid to understand the game mechanic-- it then made me realise the game was really focused on the anxiety of time passing!