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ajdhkaksfjks????? what is going on the game is too big for the window, like the whole game box that displays the game widget

I think that might be an itch.io thing, still odd. Looks fine in full screen though. But now I need to get my grubby hands on the update and im already ooo'ing and aaa'ing over the art and the new card pick up stuff.

I am SO CHARMED by the new combo village and wheat piece. Its so fun and i love the odd shape and the windmill but it's got a whole bunch more placement options like art to shape it went from my least fave piece to like my most, it looks SUPER good.

Also the map in contrast to last update is MASSIVE. The card play area is already enormous but the deletion line is still pretty far bellow the actual line so i think you could get some insane highscores on this update. Though! With some of the nerfs to the wheat shapes where there doesnt seem to be as many (at all? maybe, Im not super sure after just one game) of the large squares so point racking for the wheat is slower and I think that works well in conjunction to the farm coin upgrade where it was really OP before to it being a lot more reasonable.

Also I LOVE the card pick up system where it kind of remembers where the card would be falling if you drop the piece so you cant just keep a card indefinitely like on some previous versions, though it does seem like if you keep dropping it and picking it up as it should be deleting the card stays the 1 hotkey even though other cards are passing it technically. It's a bit of a change! I like it a lot though

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Oh ! in addition to the devlog maybe needing a check (incorrect dates, two identical version numbers despite them being clearly different updates, unlike the hotfix updates youve done) the rankings may need a reset (edit: clarifying the like version highscore list not the alltime) because I feel like the highscores get SUPER affected with this most recent update

Thanks for all these corrections.
* The scores are still separated per patch (the last one was grouped only because there were not that many weekly plays at this moment). It is normal there will be an inflation in points until things get stable, I will add a way of navigating previous patches.
* the new way of dealing with the drop piece needs to be fixed, I will look at the hotkey at the same time.
* all blocky pieces were turned into more tetris-like, as the puzzle was not that interesting with them. Maybe i'll remove the piece stacking to make it more interesting. I dont know what you think.
* i will check that breaking bug you mention, plus the resolution in the next patch (probably this weekend)

The varied shapes definitely make it more fun add more of an interest in adding it to the puzzle so I agree with you there! I think having them come up rarely is fine and its like a really nice piece for big points kind of deal. The piece stacking is kind of unique to the game and has added interest to me, and makes it so its easier to balance particularly in the early game where not having enough land would become a very large problem if they cant stack. So visiting that would probably take a lot of rebalancing. Not sure though! I don't think cutting out the overlap would add too much and it doesnt take away from the gameplay. Currently it just is a sacrifice of points for space, and I think thats a fair tradeoff