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Thanks for all these corrections.
* The scores are still separated per patch (the last one was grouped only because there were not that many weekly plays at this moment). It is normal there will be an inflation in points until things get stable, I will add a way of navigating previous patches.
* the new way of dealing with the drop piece needs to be fixed, I will look at the hotkey at the same time.
* all blocky pieces were turned into more tetris-like, as the puzzle was not that interesting with them. Maybe i'll remove the piece stacking to make it more interesting. I dont know what you think.
* i will check that breaking bug you mention, plus the resolution in the next patch (probably this weekend)

The varied shapes definitely make it more fun add more of an interest in adding it to the puzzle so I agree with you there! I think having them come up rarely is fine and its like a really nice piece for big points kind of deal. The piece stacking is kind of unique to the game and has added interest to me, and makes it so its easier to balance particularly in the early game where not having enough land would become a very large problem if they cant stack. So visiting that would probably take a lot of rebalancing. Not sure though! I don't think cutting out the overlap would add too much and it doesnt take away from the gameplay. Currently it just is a sacrifice of points for space, and I think thats a fair tradeoff