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(+1)

Fun concept! I like the simple graphics and music. It was a little hard to understand what to do sometimes (especially regarding dragons' favor; not sure why they suddenly started hating me on day 10), but interesting and cool overall. A design this dense would probably benefit from both a longer difficulty curve (stages and/or gradually unlocked mechanics) and higher-resolution graphics. Maybe make a simplified 64x64 version? Or enhance/remake in a larger format! :)

(+1)

Glad you liked the concept and audio/visual! (although I can't take credit for the music :p) I think the dragon's favor is a little broken. I don't mean unbalanced, but I think I may have set something up wrong. It was a bit weird in testing, too. Also the probabilty for hurricanes might also be too high. Anyway, yeah this game is probably too dense for a jam game. Over the course of making it, I started to understand why Harvest Moon et al had such a slow pace! There's a few reasons, but difficulty curve is one of them. I'd like to make a full scale farming day at some point, so I'll keep everyone's comments in mind!