Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Oh, haha, I am really flattered by your praise. 

I saw people were speedrunning Interdimensional Spike, so this time I intentionally left a few somewhat hidden methods people might use to quickly pass through some levels.

Please let me know if you find any problems with the game that might smooth the experience if fixed. I can make tweaks to it. I know the movement, for instance, feels pretty janky, especially when jumping from a platform to another.

I realised that the first time I played it and looked to a different tab, I couldn't move at all. When I refreshed, the problem came again if I moved to another tab. However, if you go to another tab and copy and paste the link again, it works fine if you go to another tab. I don't know why this happens. It is an awesome game but this could make it a smoother experience. Also as you mentioned, I agree about the jumps. They could be a bit bigger and will feel really satisfying! Thank you for the game and I am so excited for next year's competition! 

I know about it, though I have no idea what caused the freezing issue. I could release a Windows version which should be much more stable. The windows one is actually the one I originally worked on.. I only had a few minutes left to tweak the code and test the web version when I realized I was working on the wrong build, that's why it turned out so..glitchy. I'll try to smooth it out after the jam.

About next year... I hope I will be able to do game development more often, to learn more and make better games, maybe go into it full time at one point..:)

I updated the game and gave players some so-called coyote time (a few extra frames in which to jump off platforms) as well as made the movement speed of the pressed state equal to the normal movement speed. It should be a little more enjoyable to play now. 
Please let me know if you find any issues with it. :)

Hi! I realised that I still have a problem when I first load up the game. If I look down then back at the game, it won't move. However, I like the feature of when you are smaller you are at the same speed. This will be awesome for speedrunning!

Stay safe! :)

I'm glad you like the change. 

Regarding the issue... I know of it, but not the cause. I'll keep looking into it. I am kind of a newbie and hardly understand how the HTML5 version of my game even works. :P