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Well, this was intense. There were some pretty clever puzzles there! I don't think anything strictly requires two-player (even what I assume is the trick to Time It Just Right), but it helps, especially if you're not good at jumping and quickly Unmaking at the peak of the jump.

I should note that when playing this "locked," there's an invisible wall a few screens in due to a bug that currently exists in v1.07, so I'll fix that. As well as some wonkiness with the Armors.

Ha I couldn't ever manage to pull off the A-jump into B-un-make in one player!

Thanks for fixing that bug! I playtested it, found the wall, went back into the editor, couldn't figure out what happened, playtested it again, and didn't get the wall the second time and I thought I had done something somehow, or had failed to initialize something or I don't know what. I'm glad it was a bug and not me going crazy!

And thank you for calling some of the puzzles clever!