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The central mechanic--the dual controls--is very clever and very hard to master.

It might have been helpful to strengthen the feedback to communicate a "good" contact and a "bad" contact. The SFX do not automatically register (for me, at least) as good and bad, and it's hard to look at the little counters when you're trying to keep your eyes on the game.

(+1)

Thank you, I added the little pop up  power things(+10P or -5P) to help with that problem for the pink flame but the blue flame isn't as obvious. And when the game is moving fast these are hard to look at. Honestly the sound effects sound backwards to me too. The explosion sounds are the good ones because your playing as fire but it sounds like your taking damage.