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This is a really charming little roguelike, and it's not often you see one with actual story.  Not only that but the interactions are entirely handled through gameplay which is cool.  I was kinda surprised (in a good way) it wasn't combat based and more movement/timing puzzle but I probably shoulda guessed that from the title lol.  I love the personality and animations all the sprites have, the sounds and music fit perfectly for the vibe of the game, as well as the character introductions.  My only small criticisms would be I'd like to see more ways to interact with the flow of a level, maybe more actions that enemies could take that are predictable such make Gekes start charging horizontally until they run into something if you stop in the same row as them.  Just some more controllable options to lure the enemies from blocking the exit cause sometimes they would just crowd around it hard.  Also a separate animation for when they are idle and about to take a their turn would be great for planning, its not a big deal early but later levels when theres 4+ enemies moving on different turns it can be hard to remember who is immediately dangerous.  I'd love to see some more level variety too, atm it was most weighing your choices of going to extra energy or making a break for the exit which is good, but something to break up the strats would really add to it.  Other than that the freeze effect didnt have any visuals, I think it was a real power up but I couldnt be too sure with the narrator.  You got a good game here (with check points even!), I hope you continue developing it!  Oh and I got the coward ending, but Im interested in what else there was.  I didnt want to hurt them :c

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Thanks for the thorough feedback ! I like your suggestions, some more visual feedback with the freeze (which is definitely a real powerup ;) ), different idle for them about to attack, and maybe a little different action between the enemies would be good. There are numerous different endings, such as picking up the sword and not using it, killing them all, and becoming friends with Gart. If you’re interested in paths that don’t require hurting them, my hint is to freeze the final boss three times.