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Extremely cool concept and execution! 

I really enjoyed the level design in particular, with the way that the shadows/shading lead the player to the different palettes. (Had a bit of trouble finding the last color of the four-color palette but in retrospect its location was very well thought out).

Thanks! :)

Yeah, it’s pretty easy to get lost at that part. In hindsight, I guess I should have added more patterns/detail to the path to make it slightly more “interesting” or eye-catching to prompt the question: “Where’s that path going?”