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Despite having such simple mechanics, this was quite enjoyable :) Like the other two, I really appreciated the serene/chill mood of the game, and I think in that way it benefits from not having any obstacles, or stuff to shoot at or stress you.

What kept me interested at first was seeing how the different upgrades affect the ship differently, then I experimented with how to thrust to get as far as possible in a single run. It was interesting enough that I didn’t get bored or felt like I was “just grinding”.

I got there in launch 17, which I guess isn’t great, cause I had some misfire :P. I might give it another go later :) Would probably have been cool with a highscore list, but I guess that’s probably hard to do with Construct/Itch and within a jam timeframe…

Yeah, like I said, mood was great. Games don’t always have to be stressful. Good job!

(+1)

Thank you so much :) The game started with a more serious tone, so I'm glad that I changed it. I really appreciate your feedback, and I'm happy you enjoyed it. I'll consider this comment in future games. I would love to try to make a highscore board in the future. Thanks again!