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Thank you so much BigStompyRobots!

Yes, it was extremely hard, I push myself beyond every limit reached until now giving so much time to fit lots of things in the game. Due to some bugs I couldn't manage to add all the features. Lysa, the artist, actually created other 3 kind of monsters and different environment for another level but I couldn't fit. I will release a "director's cut" after the jam with all the original idea planned for the game.

The explanation of the bar system was supposed to be in the game but I had to cut it down unfortunately. The top red bar is the life, the yellow middle bar is the stamina (it is reduced by one after each attack) and every 3 seconds you recover 1 point, the last (blue) bar is the mind, once it drops to zero, you become insane and game controls respond in different way, so you are pressing to move in one direction but the characters move in another way.

Each bar is large 5 pixel max, if you score is higher than 5 you have a brighter additional bar on top to be used. So for example if you play with the warrior, you have an additional 5 pixel wide bright bar. Once it will be reduced to zero, you will use the darker red bar. If you manage to complete the level with 10 or more life left, your character will level up and in the case of the warrior, you will receive additional 3 life points, therefore a new even brighter red bar will appear on top of the previous.

Every character have different stats, attack, attack speed, etc. to create a good variety and require cooperation with other players. I wanted to add more depth but I couldn't in so short time. For example the light system you can see on level 2 is supposed to be the one for the warrior only, the others should have a totally different system.

I will give more behind the curtains view of the game in the next days :-)

Please, come back to play it with friends and let me know of eventual bugs so I can fix it for future versions.

Thank you for playing!