Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Well done!  I agree with everyone else the day cycle is really cool, especially how it almost serves as different "levels".  I also think you did a great job with how the game controls, its really responsive and doesnt require alot of precision.  (The first thing I tested was if I could just click in a direction :D )  As soon as I started playing I would immediately forget which mushrooms were good though.  The effects they had were also a little unclear besides the magnet effect.  Also I dont know if its my monitor or eyesight or what but the rainy segments were basically impossible for me to tell where the flies were before it was too late.  The menus were really polished too, I love that its an animated scene, the credits were super detailed, and the transitions and buttons just felt nice.  Really solid and complete game! 

(1 edit) (+1)

Thanks so much for your feedback! I must agree with you on the mushrooms though. If there was one thing I myself can admit I need to polish up on it'd be the mushrooms. 1/2 of the powerups is the magnet like you saw, and the second powerup is immunity which allows you to eat the red wasps and suffer nothing! But if no red wasps show up it is an odd powerup indeed as it feels like nothing happened. The rainy segments were intended for you to not be able to see anything at all! As it is a reflex-testing game, I wanted the player to be able to spot the fly as soon as lightning struck! Again thanks for playing :)