The thing about RPGs are they are Roleplaying Games. You play a role, and that role isn't always a blank slate.
The reason I made the FO4 vs KotOR is because of player choice.
FO4 let's the character choose how they look, and even their name (I think), but your motivations and such are already defined. You want your kid back. Any choices you make tend to be to gain money, power, or information to your end goal. At least from what I see when my niblings play.
In KotOR [Spoikers from here on out] you play an existing character, though I think you can choose the gender and maybe a few other customizations, that had a backstory and defined charactizations; but lost their memory, and everything that made them who they were. And now, they are you. You get to decide if they are benovlent or malicious now.
When you first become a woman, and confront the goo girl, your options are
"Accept the change" (may be worded differently), "Demand to be changed back", and "Thank her"; the last one, to me, implies that by picking the third option, you make it something the character wanted.
It doesn't say 'regretfully', or 'begrudgingly' or anything that would imply it's unwanted like the first two.
I'm used to self-insert games that don't throw up a personal preference menu, or at least give access to it, before the gme starts to alter the player's characters views and personality on things through player choices.
And for most of the game, from what I can tell—more so now that I know I need to fill a quota per week—most personality things are decide by player input, like whether they let the guy grope them, or if they find the diapersuits comfortable or not (I assume, since neither option says it'd be lying). And if diapers aren't their thing… Why are they playing this game…?
So that option saying Lie after I had thanked the goo girl makes that thanks to her insincere, and that kinda makes me feel bad…
It makes sense for it to be a lie if I had not chosen the third option… But… yeah…
If the character is predefined, and only changes when the story thinks they should, the choices the player can make should reflect that.
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Also, do I get to keep the pacifier I'm given? Can the slime goo-glue it to my mouth and only remove it when I eat?
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Keep up the great work.