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(1 edit)

This is an amazing software and I'm having a blast making textures so I don't really wanna complain about this petty nuisance but maybe it's a bug:

Is the pixelize node working as intended? It ruins the result by making the borders and center half a pixel instead of whole, making the texture shift a pixel when exported, which I can't use (I need the texture to have the same border width)

I used an image to demonstrate the issue;

(+1)

Thanks for reporting this!

You'll find a fixed version of the node here: https://pastebin.com/raw/6ak8CD7w

You can either copy the text from that address and paste it into Material Maker's graph view, or just copy/paste the address (Material Maker will download the fixed node unless your firewall prevents it).

(1 edit)

It works! Thank you! I'll save it to my user library. By the way, is there a way to upload nodes on materialmaker.org? I translated a setup from Substance to make endless textures with an atlas (and trying to make a shader in godot for them). I think I'll upload it as a material to demonstrate it but would be cool to have a section to browse custom nodes, especially ones that generate noise or patterns

Of course you can upload materials. The (bottom of the) first page of the site explains how.

And please don't hesitate to join us on Discord if you have more questions (link in the tool page here on itch.io).