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Saw the edit, thanks a lot for taking the time to visit it again for the sound/music. Hoped to ask though, have you played with your individual application volumes and reduced your browser volume? I balance audio volume to be approximately average relative to for example youtube videos and the like. The webgl/windows build have the exact same volume for me, so I wondered if that might have been your issue.
Otherwise I'd like to know what browser you used in-case there might be some obscure Unity volume issue I'm not aware of.

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I had all volumes to 100%. I was using google chrome to play it as well. I honestly couldn't tell you why it was like that, other than I know webGL is finnicky at best for unity builds.  I hope others don't run into the issue, but if they do, then maybe there is a compression issue? Just a wild guess at this point.

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Thanks a lot for responding. That's weird. Could I ask please what operating system you are using (Just realized that might be silly with you playing the windows version, but you're not on Linux with chrome but using a virtual machine to play it on Windows?)
I couldn't see anything from searching like an immediate problem to point to from Unity, and it worked for me in the latest Chrome no problem, same volume. So if I can have more details then if it comes up again for anyone else I can have more known factors to cross reference I'd really appreciate.

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I use a windows 64 bit machine. Windows 10. 

Processor: Intel(R) Core (TM) i5-3470 CPU @ 3.2GHz (not overclocked)

8GB RAM

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Thanks a lot for that.

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No problem! good luck!