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This game is so close to being good. The game place takes on floating islands, where if you fall off you get your progress set back a rather decent bit, and yet you give the character close to 0 air control. If you were to give the character higher air control, and the ability for a double jump to completely reset velocity if it's going the opposite direction, the platforming would feel as smooth as the combat. The double jump thing is mostly because if you kick enemies, a wall, or even jump off a slant you can get thrown in a random direction for no apparent reason, and it's irritating to deal with that when you could have the ability to do a guaranteed recovery.

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ty for the feedback. i put out a new patch that includes the double jump change you suggested, as well as increased air control and other changes that hopefully make the movement smoother :)

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The double jump feels quite a lot better now, thank you! This game feels so beautiful, I wish you well on its further development. Might I suggest active playtesting, gauging player response as they go and the likes.