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And thank you for providing feedback :)  Really helps me focus on ways to improve the late-stages of gameplay... that admittedly, I don't get to very often when testing haha.

Maybe having ice in the world replenish a bit after rainstorms could be cool, as a way of making it so that players don't have to travel super far if they've already collected all the nearby ice... but as you said, rainstorms don't happen very often.

But thinking more about taking water back out of the Water Supply modules... here's a few random thoughts that I've had about it so far, and how maybe it could work:

- Click on water supply -> opens UI popup for depositing ice or water, or retrieving water.  Pretty simple, functional, not terribly exciting.

- Add a new "kitchen" habitat module (which I've considered a few times before) - where most food crafting would happen later in the game. The idea being it could craft more complex food items (or make them more efficiently)...  and it could consume the needed amount of water automatically from your base's supply, instead of requiring you to have it in your inventory.

- Make a "cheap" to craft, outdoor "water tap/faucet" module - that just lets you retrieve water bottles that are filled via the connected base's Water Supply.

I'll probably try the popup or faucet thing as a first try - since they'd require the least amount of design considerations. So stay tuned, hopefully one of those will make it into the next build :)

Cheers.