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(+1)

I really enjoy this game, tried it when I first heard of it almost 2 weeks ago and immediately decided to buy it

There's just one thing that I don't like and I guess it somewhat classifies as a bug. Noticed it right from the beginning, but I thought it was something related to the arcade controls before discovering the more in-depth sim modes. When turning and looking up to follow a bandit, I often saw myself racing towards the ground suddenly. That was in the 0.8 demo with the Fokker D.VIII. Now when I bought the game, it was at 0.83 already and I chose to fly for the Entente to try out some other planes and didn't encounter that issue in the D.H. 2 - until now, where I've upgraded to the M.1 (the one with two guns), where it is even more apparent than in the D.VIII. But then, I suddenly noticed what's actually going on there. When you center yourself, you'll easily get the whole room for stick movement right above your lap. But as soon as you tilt your head up to follow a bandit in some BFM, you literally hit some kind of restrictive boundary that moves you further forward the more you look up, which then, of course, results in repositioning of the controls as well which makes it almost impossible to turn at all in the Bristol, but also makes the thing tuck some negative Gs if you're unaware of the position shift. So most probably, increasing the room you can move in without repositioning yourself or even just disabling it altogether. remember, we're supposed to sit in a spot, and it's an arcade game after all. If someone does want to sit on his wings, why not just let him? XD
I don't know if 0.9 might have fixed that already, I'm just about to try it out, but kinda expecting my progress getting a reset by updating...

By the way, and I hope that's OK, while writing this up, I'll drop some suggestions / other things I noticed:
- In "Full Real" flight physics, I expect the planes to turn when you bank - that doesn't happen (as of 0.83), but it should. Having to use the rudder isn't a problem, but actually needing it to turn unless you pull back is weird
- The engine sound should reflect your throttle / power setting. I noticed it depends on your speed instead and you won't hear power changes until the speed does change as  a result.
- I'd love to see some iron gunsight on the D.H.2's Lewis gun. I've been flying Rise of Flight in the past that has it and it would help aiming a lot when leaning forward/down a bit. I mean, other guns like the Vickers and Spandaus do have their iron sights as well.
- I was almost going to suggest take offs and landings, but already read that you're going to add this, which is absolutely awesome! While you're at it, you might consider adding the blip switch (on A button / X for left handed) for rotary engines  as well as it's a vital part for those on rotary-engined planes. Having some kind of on/off switch for the engine should be mandatory as well.
- With take offs and landings in mind, It'd be great to have an option to do a free flight without enemy planes, but maybe some gound targets for practice and familiarization, not counting to the rewards though.
- Please let us quit the missions ourselves, but keep the voice cue telling us that we're done.
- While adding some realism things, having limited gun ammo also comes to mind, and manual reloading the Lewis gun with the spare mags placed in the cockpit similar to the bombs (just take the right side then). The timer on the guns should make them jam instead (by some probability, so it's not always the same) - as I never had to smack my guns yet, even though I like the fact you can.

Thank you for making such a great game! BTW, it kinda reminds me of Wings back in the day on the Amiga... :)

(+1)

I see someone reference to Wings and the Amiga and I therefore need to upvote and comment!  Welcome brother!


Quite a detailed post. I’ve not had any issues with seating myself at all, maybe it is only in specific situations or how we look around.  Maybe when some look up and left, they also twist their bodies and don’t come back to the same exact position. I know personally it seems to work properly but as you mention, maybe it is dépendant on certain planes


- What would be the point of the blip switch / turning off/on the engines?

- Good point on the engine throttling sound!

- The devs have mentioned about the guns jamming and the reloading mechanism. To me, it seems they are one and the same but I do think there should be a difference and I like your suggestion of random gun Jams. They should sound different than the regular “it’s faster to hit the gun to reload”. I think it’s a good idea to reload as you suggest, just not sure if the devs can fit yet another pouch to store the Ammo clips.  The problem is also that I think not all guns had the same loading of the gun ammo so how do they make the experience similar between planes?  Great ideas though, maybe they can come up with something 

- You can install updates right on top of your existing installation and not lose your progress. Just do NOT uninstall first and you will be ok

- I suspect the reason why they do not allow the missions to continue once the primary objectives are completed is because theoretically you could continue in infinity. Just a guess but this is probably because there is no limit to the spawning of the enemy fighters.

- My own recommendations:

- Add an option that when we get shot, we fly ALL the way down. One thing I liked on the Amiga’s Wings is that we could get shot down and survive (I don’t remember, I think it factored in time wasted as a negative Consequence?).  But sometimes we’d die right in the cockpit, I remember the head of the pilot leaned over with blood LOL.  Anyway we cant have this here, we are the pilot eheh 

however an advanced campaign mode could!  There could still be a consequence to surviving: you lose your plane but you keep your stats, abilities/medals!  The consequence to death is you reload the previous mission but at the cost of having lost your medals/perks.  This would be a good way to incorporate the ability to land and take off. A Successful landing on a crippled plane (ie: wing damage) has benefits compared to the semi-perma death of just plain dying

(+3)

We fixed the issue with looking up in version 0.9. 

In version 1.0 you may take off, make a free flight to feel the plane and admire your base, and land again without going to the mission. Just keep altitude below 1km. This should constitute a free flight. 

Planes don't turn when you bank - actually, they turn a little in the opposite direction - which I know as adverse yaw - and it is correctly implemented. We have professional pilots helping us with the physics and feelings of flight. And yes it may be strange at the beginning.

Sightings on the Levis gun will be added in version 1.1 as we will add new planes with gunner sit.

Thanks! I already updated to 0.9 and can confirm the improvement. There's still a limit, but it only moves the cockpit position when leaning far back - which could happen if I sit upright in a reclined armchair and then lean back in order to see farther up. But definately a lot better now.

As for the adverse yaw - I know about that (having flown the Gotha G.V in RoF which has LOTS of that) and I'm happy you simulate it. What I expect is that when having a bank angle the lift vector tilts with it. When I roll my plane 90° to the left for example, it does adverse yaw a bit to the right correctly, but when leaving the stick untouched with that attitude, the plane still stays on course in a knife edge flight without me having to push the stick forward. The lift that's now vectored towards the horizon should make the plane turn with a centered stick and also drop its nose down unless you apply right rudder.

I absolutely appreciate you guys keep adding more content.

(1 edit)

Hi,

when flying banked 90 degrees plane is being dragged side by lift and down by gravity - this is simulated and you can check it by flying close to the ground.

However, I forgot about slight changes in rotation. Thas for pointing it out. I just implemented it. 

Thanks for the help, and hope to see you soon in a multiplayer flight :)

(1 edit)

Great ideas man👍

Totally agree.