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(+3)

We fixed the issue with looking up in version 0.9. 

In version 1.0 you may take off, make a free flight to feel the plane and admire your base, and land again without going to the mission. Just keep altitude below 1km. This should constitute a free flight. 

Planes don't turn when you bank - actually, they turn a little in the opposite direction - which I know as adverse yaw - and it is correctly implemented. We have professional pilots helping us with the physics and feelings of flight. And yes it may be strange at the beginning.

Sightings on the Levis gun will be added in version 1.1 as we will add new planes with gunner sit.

Thanks! I already updated to 0.9 and can confirm the improvement. There's still a limit, but it only moves the cockpit position when leaning far back - which could happen if I sit upright in a reclined armchair and then lean back in order to see farther up. But definately a lot better now.

As for the adverse yaw - I know about that (having flown the Gotha G.V in RoF which has LOTS of that) and I'm happy you simulate it. What I expect is that when having a bank angle the lift vector tilts with it. When I roll my plane 90° to the left for example, it does adverse yaw a bit to the right correctly, but when leaving the stick untouched with that attitude, the plane still stays on course in a knife edge flight without me having to push the stick forward. The lift that's now vectored towards the horizon should make the plane turn with a centered stick and also drop its nose down unless you apply right rudder.

I absolutely appreciate you guys keep adding more content.

(1 edit)

Hi,

when flying banked 90 degrees plane is being dragged side by lift and down by gravity - this is simulated and you can check it by flying close to the ground.

However, I forgot about slight changes in rotation. Thas for pointing it out. I just implemented it. 

Thanks for the help, and hope to see you soon in a multiplayer flight :)